THIEF
Thieves are adventurers who
concentrate on thievery. They can SNEAK and HIDE, and have skills like
"PICK LOCKS", BACKSTAB, CIRCLE and DISARM
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Sneak |
Level 1 |
Used for sneaking
(moving in and out of rooms without any mob/player taking notice). When you type
sneak, you begin sneaking and a (+) appears at the end of your
prompt indicating that you are sneaking. To stop sneaking, type sneak
again. The sneak skill, unless toggled off, lasts for a period of time dependant
upon the level of the thief.
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Hide |
Level 1 |
When you type hide there is a chance that you hide in the room. If hidden
you can only be "sensed" by the "sense life" spell affecting a
mob/player.
Even if sensed your identity will remain hidden. Hide is broken by
pressing return, regardless of whether you typed a command or not.
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Steal |
Level 1 |
Use steal to steal gold or items from
monsters. The chance of not getting
caught depends on how well you have practiced steal, and if the person is
asleep.
Furthermore steal takes time to perform. you can't just rush in, steal 20-30 times and quit
(unless you have a LOT of time). You are unable to steal items that are equipped my monsters
(even if they
are sleeping). |
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Backstab | Level 1 |
This
is a way to sneak up on a person, and attempt to place your weapon in his
back at exactly the point where it does most damage. A successful backstab
gives a damage multiplier, depending on level. The chance of successfully backstabbing a person depends on how well you
have practiced backstab at your guild. You can always backstab sleeping
persons. |
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Trip | Level 1 |
The chance of a trip depends upon how well you are learned. To trip
someone is to attempt to 'knock' a person down. If you succeed you will cause him to fall down onto the ground causing 1 point of
damage.A successful trip will cause you to be unable to type commands for 2
rounds of violence, and cause your victim to be unable to type commands for 3 rounds of violence and sit
down.
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Secondattack |
Level 1 |
This skill imparts
the ability to attack once more than your primary attack. Highly useful
while in combat.
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Disarm |
Level 1 |
The chance of a disarm depends upon how well you are learned. To disarm
someone is to attempt to 'knock' away that person's weapon. If you succeed you will cause him to drop his weapon. If you miss, your
opponent will be able to attack one extra round. A disarm makes you unable to type commands for 3 rounds of violence for
a success, 2 rounds of violence without.
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Dodge |
Level 1 |
The chance of dodging an attack depends upon how well you are
learned. If you succeed, you would have skillfully avoided your opponent's attack. |
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Circle |
Level 1 |
Circle allows a thief to sneak around and backstab an opponent during
combat. The success of backstab is heavily dependent upon the ability of the thief's backstab and circle skill. Circle does slightly less
damage than backstab.
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Track |
Level 20 |
Track will allow a player to find a path toward a prey with the name
supplied in victim.
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Scan | Level 20 |
With a scan thief can scan thru 2 rooms... please put something better text on here!! |