|Warriors are adventurers who concentrate their studies in combat. They are better at raw combat than anyone else. They have are likely to have more hit points and chances to hit, as well as 4 attacks per round, and combat skills like KICK, BASH, RESCUE, DISARM and
success of a kick depends upon how well you are learned. The higher
level you reach the harder you kick.
Whenever you kick (or miss) you
will be unable to type any command for two rounds of 'Violence.
|The success of a bash depends upon how well you are learned. To bash someone
is to attempt to 'knock' that person over. If you succeed you will inflict
minor damage, and cause the victim to fall on it's rear. The victim will be
unable to issue any commands for 2 rounds of violence. If you miss, you lose
your balance and fall. A bash makes you unable to type commands for 2 rounds of
Note that hitting a person who is resting/sitting will inflict 1.5 * damage.
|A rescue is an attempt to make a monster hit you instead of the person being rescued. You can only 'turn' one monster for each attempt. This is highly useful when playing in groups.|
|The chance of a disarm depends upon how well you are learned. To disarm
someone is to attempt to 'knock' away that person's weapon. If you succeed you will cause him to drop his weapon. If you miss, your
opponent will be able to attack one extra round. A disarm makes you unable to type commands for 3 rounds of violence for
a success, 2 rounds of violence without. A character without a weapon will do less damage and will be unable to
|The chance of parrying an attack depends upon how well you are
learned. If you succeed, you would have deflected your opponent's attack.
You must have a weapon wielded to be able to parry.
makes possible to attack twice.
makes possible to attack three times.
skill makes possible to attack four times.
|Deathblow, if successful, will hit an opponent for extra heavy
damage. The amount of damage depends on your current roll for damm. The amount
of damage also increases with level of the warrior performing the
deathblow. The warrior will also be unable to use any commands for four rounds after the deathblow. However anyone can deathblow a sleeping mob.
|STUN, if successful, will put the victim into a more vunerable position.
Any damage delivered to the stunned victim will be increased by 1/8. The
stunning affect on the victim will last one tick.
|Flurry allows a warrior to be able to attack all mobs fighting
him/her/it within the same round. Flurry happens by chance during the course of the
|Battle Cry||Level 25|
|When used in battle, the song, now expressed as a fierce battle
cry, drives fear into the enemy and increases their vulnerability. It also raises courage in companions and friends who share the same goals
and attitudes. Members of the same group with similar alignment attain a +1 hitroll. Enemies who fail to save will have their armor class worsened by 30.